general murdergame catch-all!!
[You wake up in the cold room of a beautiful, opulent castle. Despite it's beauty, the bed that your in is uncomfortable, perhaps even left you a little stiff as you awaken. You'll find that there are many others like you, if you step outside of your quarters. You might even be tempted to sneak a look out of the window to your room, only for the guards stationed there to raise their weapons in warning.
It would seem that escape is not exactly possible from this place you've awoken from.
Some of you might recognize the castle who's walls you inhabit, but even knowing that much isn't going to be enough to save you from what's to come. Of the game afoot, and the shrill and haughty tone of your game mistress.
May as well get used to your new life. Seems you're going to be stuck here for quite a while.]
It would seem that escape is not exactly possible from this place you've awoken from.
Some of you might recognize the castle who's walls you inhabit, but even knowing that much isn't going to be enough to save you from what's to come. Of the game afoot, and the shrill and haughty tone of your game mistress.
May as well get used to your new life. Seems you're going to be stuck here for quite a while.]
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But it's a risk Alear is willing to take at this point. Alear follows closely, keeping an eye out on the others and the guards--they at least seem distracted for a moment.]
Was she? Huh. I wouldn't have taken her to be so enthusiastic about something so small...
[...At any rate, whatever you're looking for, Griss--you will absolutely find it, somehow. Alear pauses for a moment, and she swears that she...]
Is that...
[She's quiet when she says that much, looking to Griss. Is this what you're talking about??]
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[It's sort of fond, but it's also distracted given what he's just found. Alear notices and Griss simply nods in response - he glances back over his shoulder briefly to make sure they're alone before pressing down on the stone.
The wall shudders a bit as a part of it folds back inwards - it's a small passageway that theoretically should lead deeper into the castle. If he remembers right, this one connects to one of the unused rooms in the royals' chambers...]
Not sure how this'll go. Still wanna take that risk?
[He's just as quiet, for once, and though Griss is smirking, it isn't in the usually threatening way. It's more like he's just really damn amused at this whole situation - probably because he is.]
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And it seems like someone's already picking a fight with the guards, and that's proving as good a distraction as any.]
...Lead the way. I don't think we'll get another shot.
[Alear isn't sure just what they're gonna find, but she's here to see what they could possibly uncover. She can certainly tell the others when they all come back, hopefully unscathed.]
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Anyway, with that confirmed, Griss nods and slips into the passageway. It's a winding, narrow path that while carefully constructed, was clearly not meant to be used for your every day walks through the castle. It leads upward - like Griss thought, this one connects to a room in the upper wings of the castle, an unused royal's bedroom near the end of the hall.
So how's the passage looking? Same as it did back in his version of Elusia, or has the mastermind of this game taken care of this passageway?]